ANIM 123 Introduction to Animation Studies Units: 3.00
This course offers an introduction to the study of animation from a historical and global perspective. Both mainstream and experimental animation is considered. The course places animation within the history of cinematic production, while also examining it as a distinct form. A wide range of works, from the emergence of animation in the early twentieth century to contemporary global production shall be examined.
Learning Hours: 108 (36 Lecture, 12 Tutorial, 24 Practicum, 36 Private Study)
Requirements: Prerequisite None.
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Understand the global history of animation.
- Distinguish different forms and techniques in animation practice.
- Engage in animation history from the form’s emergence in the early twentieth century to the most recent achievements in the field.
- Understand principles germane to the illusion of movement.
- Investigate topics of interest within animation studies, from formal and aesthetic perspectives to social, cultural, and political ones.
ANIM 200 Material Practices in Animation Units: 3.00
This course offers a historical overview of material animation practices. The course covers key developments in a range of material animation practices (cell, stop motion, cut out, digital) and offers critical engagement with emerging voices in the field of animation studies and practice.
Learning Hours: 108 (36 Lecture, 24 Laboratory, 48 Private Study)
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Devise research methods informed by understanding of material animation techniques.
- Develop skills in fundamental techniques of material animation.
- Engage in animation criticism informed by historical knowledge and exposure to the most recent achievements in the field.
- Understand techniques and principles germane to the illusion of movement.
- Investigate topics of interest within animation practice.
ANIM 201 Animation Curation Units: 3.00
This project-based course takes students on a 4-night field trip to North America's largest animation festival, the Ottawa International Animation Festival, as a case study in September. Following the trip, the students will conceptualize, develop, curate, and execute their own small student-run animation festival. The course includes a fee to cover the cost of a festival pass, transportation and accommodation for the field trip.
NOTE Field Trip: estimated cost $400.
NOTE Students will be given a grade of Pass/Fail for work done.
NOTE Field Trip: estimated cost $400.
NOTE Students will be given a grade of Pass/Fail for work done.
Learning Hours: 108 (12 Lecture, 48 Group Learning, 24 Off-Campus Activity, 24 Private Study)
Requirements: Prerequisite ANIM 123/3.0 or (registration in a FILM, MAPP, or COFI Plan) or (FILM 111/3.0 or FILM 112/3.0 and permission of the Department).
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Work with a large team in committees to curate a small film festival from start to finish.
- Communicate in a professional manner with invited artists and audiences.
- Design and execute a public event, including marketing materials, in collaboration with a group.
- Develop community engagement opportunities through targeted outreach initiatives.
- Manage technical aspects of collecting and preparing works for public screening.
ANIM 220 History of Studio Animation Units: 3.00
This course offers a historical, sociological, and theoretical framing and analysis of animated media produced by major studios across the world. The course will examine animated media such as early cartoon shorts, television animation, and feature films, including some beloved classics, as texts that are rich with ideological and political concerns.
Learning Hours: 108 (24 Lecture, 24 Laboratory, 12 Tutorial, 48 Private Study)
Requirements: Prerequisite Level 2 or above.
Equivalency FILM 220/3.0*.
Course Equivalencies: ANIM 220; FILM 220
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Demonstrate an understanding of the history of animated film in terms of key directors, studios, films, themes, and animation techniques.
- Analyze animated feature films from social, historical, ideological, formal perspectives.
- Identify and compare trends in animation from different studios and different historical and geographic contexts.
- Recognize and apply key concepts in the historical and theoretical study of animation.
- Understand contemporary debates about animation and children’s popular culture and formulate original arguments and interpretations.
ANIM 301 Digital Painting and Drawing Units: 3.00
This course guides students through the creation of digital drawing projects for print and screen. We will learn: digital illustration and design tools such as Photoshop, Illustrator, and Procreate; basic drawing, painting and design principles that apply to both hand-drawn and computer-based environments; and techniques specific to digital tools.
Learning Hours: 108 (36 Lecture, 24 Laboratory, 48 Private Study)
Requirements: Prerequisite ANIM 123/3.0 or ARTV 101/3.0 or ARTV 102/3.0 or FILM 111/3.0 or FILM 112/3.0 or FILM 113/3.0 or FILM 114/3.0.
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Design digital drawing projects to express original visual ideas.
- Manipulate line, colour, and shape to convey design concepts, emotions, or narratives.
- Apply knowledge of art-historical precedents to build upon a tradition of drawing.
- Analyze their own and one another’s drawing projects, to determine potential solutions to visual problems.
ANIM 356 Animation Production Units: 3.00
A combined study of the theory of film animation with animation production techniques. Requirements will include the production of short animation exercises.
Learning Hours: 120 (36 Lecture, 24 Laboratory, 60 Private Study)
Requirements: Prerequisite ANIM 200/3.0 or (registration in a FILM Specialization, Major, Joint Honours, MAPP, or COFI Plan).
Equivalency FILM 356/3.0*.
Course Equivalencies: ANIM 356, FILM 356
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Analyze animated films with attention to technical processes and social and historical contexts.
- Evaluate the aesthetic possibilities unique to animation and use them to make moving-image media.
- Apply technical skills in a variety of 2D animation methods to create short animated sequences.
- Synthesize specific interests within the field of independent animation to develop a personal visual style.
- Apply traditional frame-by-frame animation skills with control over timing and spacing.
ANIM 368 Animation Theory and Criticism Units: 3.00
A course on the history, theory, and practice of animated films. Requirements include a series of screenings, writings, and a practice based critical project.
Learning Hours: 108 (36 Lecture, 24 Laboratory, 48 Private Study)
Requirements: Prerequisite ANIM 200/3.0 or (registration in a FILM, MAPP, or COFI Plan).
Equivalency FILM 368/3.0*.
Course Equivalencies: ANIM 368, FILM 368
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Develop critical writing skills from course literature.
- Produce a research-based essay.
- Co-organize and deliver a seminar based upon given and student-researched material.
- Analyze and discuss animation works within the context of their production.
ANIM 377 3D Animation Units: 3.00
This course covers the creation and animation of simple 3D objects. Students will have an overview of modelling, rigging, texturing, animating characters, and creating virtual 3D environments.
NOTE Animation Software: estimated cost $100.
NOTE Animation Software: estimated cost $100.
Learning Hours: 120 (36 Lecture, 24 Laboratory, 30 Group Learning, 30 Private Study)
Requirements: Prerequisite ANIM 200/3.0 or (registration in a FILM Specialization, Major, Joint Honours, MAPP, or COFI Plan).
Equivalency FILM 377/3.0*.
Course Equivalencies: ANIM 377, FILM 377
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Configuring project settings and devices used for 3D sculpting.
- Managing workflows: software fundamentals (examining a variety of software tools and their differences and commonalities), media management (merging objects, autosave settings, file size, render settings).
- Ability to create 3D content: box modeling, 3D sculpting, titles, shapes, characters, basic animation and key frame manipulation.
- Rigging 3D Models: creating a joint system to create a PLA (point level animation) necessary for augmented reality and virtual reality, spline animation.
- Making use of procedural animations such as Pose Morph, Deformers, Xpresso, Mograph effects in Cinema 4D.
- Integrate audio: reactive sound, sound design, foley, score, dialogue editing, sound mixing.
- Implement a wide variety of post-production and SFX techniques: colour correction, compositing effects, adding/creating CG elements.
- Integrating motion-captured data with rigged characters.
ANIM 400 Special Topics in Animation Units: 3.00
An advanced course in developing expertise through research and/or praxis in specialized areas of animation production and studies.
NOTE This course is repeatable for credit under different topic titles.
NOTE This course is repeatable for credit under different topic titles.
Learning Hours: 120 (36 Lecture, 24 Laboratory, 30 Group Learning, 30 Private Study)
Requirements: Prerequisite ANIM 123/3.0 or (registration in a FILM, MAPP, or COFI Plan).
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Understand animation’s complex status within the broader landscape of film and media through engagement with contemporary debates in animation studies and classroom dialogue.
- Gain familiarity with the variety of cultures surrounding animated media through professional networking and experiential learning opportunities in the animation industry, festival circuit, and contemporary art venues.
- Develop specific technical skills in traditional animation, 2D and 3D digital animation, and interactive technologies, through rigorous practice in filmmaking, multi-modal art-making and other forms of artistic inquiry employing specialised animation techniques and tools.
- Engage in critical self-reflection and peer-critique through dialogue and writing, in an environment that encourages the use animation as a platform for discussion among peers.
- Interrogate issues pertinent to the social context of animation production, such as labour conditions, economic contexts, transnational exchanges, race and gender representation and authorship through reading and analysis of animation history and studies texts.
- Gain awareness of current and developing criticisms of established norms in the field, through reflective engagement with reclaimative and political artworks by next-generation, BIPOC, and LGBTQ+ voices in contemporary independent animation.
ANIM 469 Advanced Animation Production Units: 3.00
This course covers a variety of advanced animation techniques and allows students to explore physical materials and digital tools. Students conceptualize and create an animated short film.
Learning Hours: 120 (36 Lecture, 24 Laboratory, 30 Group Learning, 30 Private Study)
Requirements: Prerequisite ANIM 200/3.0 or ANIM 356/3.0 or ANIM 377/3.0 or FILM 356/3.0* or FILM 377/3.0* or FILM 379/3.0 or FILM 394/3.0.
Equivalency FILM 469/3.0*.
Course Equivalencies: ANIM 469, FILM 469, FILM 369
Offering Faculty: Faculty of Arts and Science
Course Learning Outcomes:
- Distinguish between a variety of animation styles and techniques.
- Use a digital animation program competently.
- Plan a technical workflow from start to finish.
- Plan a narrative or experimental work through storyboarding and preliminary testing.
- Explain aesthetic, theoretical, and social issues in one's own work and the work of others.
- Implement strategies for sound-image synchronization.
- Understand file specs and delivery issues such as video compression, frame rate, and resolution.