NOTE Also offered online. Consult Arts and Science Online. Learning Hours may vary.
Course Learning Outcomes:
- Communicate ideas creatively with digital presentation styles and content in an aesthetically pleasing, artistic, storyboard that captures the imagination of the reader.
- Demonstrate knowledge of the steps of Design Thinking as an Innovation Tool, including how and what is involved in the steps of Empathy, Design, Ideation, Test, and Iterate.
- Demonstrate the innovation skills of brainstorming multiple solutions, decision-making, creating a prototype, assumption rating, and designing tests or experiments to learn from your customer group by completing the tasks and showing your work in a presentation document.
- Differentiate between the intellectual standards for creative thinking (originality, adaptability, appropriateness, and contribution to the domain)
- Research, analyze, and write a report on chosen problems and customers to demonstrate empathy, root problem identification, the systems in which the problem lives, and how to segment your customer group into a persona.
NOTE Also offered online, consult Arts and Science Online.
NOTE Also offered at Bader College, UK (Learning Hours may vary).
Course Learning Outcomes:
- Analyze innovative ideas and identify windows of opportunity where innovation is likely to succeed.
- Apply new approaches to solving business and social problems, including observing and mapping systems with greater clarity, diagnosing issues, experimenting, iterative and developing flexibility in thinking and action.
- Demonstrate active listening skills to articulate effective communication with peers and consider their perspective on diverse issues.
- Differentiate between various approaches to corporate and social innovation, including public sector and social service innovation.
- Formulate and communicate ideas using rapid prototyping, brainstorming, and visual storytelling tools to generate business models and concept designs.
- Gather, organize, and summarize information necessary to reframe a design problem as an entrepreneurial opportunity.
NOTE Only offered online, consult Arts and Science Online.
Course Learning Outcomes:
- Analyze stakeholder interests and address a variety of public relations issues including reputation and crisis management, media relations, and social media responses.
- Apply strategy and communication tactics based on a sound understanding of public relations concepts and theory.
- Build collegial and cooperative relationships with classmates so as to model how to form professional networks with a variety of public interest groups, internal and external clients, and the media.
- Conduct and coordinate research to develop communication strategies to meet information needs of internal and external publics.
- Describe how the public relations process is carried out by various specializations, such as fundraising, government relations, crisis communications, and international affairs.
- Design internal and external communications and prepare communications such as a comprehensive press kit and other collateral materials.
- Develop and deliver professional presentations.
- Practice problem-solving skills by critically analyzing current trends in public relations, including research and evaluation, event management, and social networking.
NOTE Also offered online, consult Arts and Science Online (Learning Hours may vary).
Course Learning Outcomes:
- Apply and analyze the social, financial and technological conditions that support or prevent the advent and/or implementation of a disruptive technology.
- Articulate a clear and comprehensive definition of the concept of disruptive technology through the analysis of a number of disruptive technology cases.
- Assess and enact the power of collaboration, user feedback, and other team approaches to creative ideation and innovation.
- Describe both the common, and distinctive characteristics of specific disruptive technologies within a range of contexts.
- Draw connections between the concepts associated with disruptive technologies to envision and evaluate a new disruptive technology.
- Synthesize individual research and visually present original ideas by creating a multimedia digital presentation.
NOTE Also offered online. Consult Arts and Science Online. Learning Hours may vary.
Course Learning Outcomes:
- Articulate what is meant by creative thinking by identifying the 7 steps in the creative problem solving (CPS) process (clarification, research, formulation, ideation, evaluation, implementation planning, execution)
- Communicate ideas by creating digital prototypes (vision board, flipbook, infographic) of creative solutions (products and services) using graphic design software.
- Differentiate between the intellectual standards for creative thinking (originality, adaptability and flexibility, appropriateness, and contribution to the domain).
- Engage in critical reflection about creative work, by self-evaluating their own deliverables and offering peer feedback to others.
- Locate and synthesize research and data to generate multiple solutions for various creative problem scenarios (and cases) through conducting original research and completing short writing assignments.
- Participate in, and add value to a peer-to-peer learning community by presenting and defending opinions, making judgements about information, and contributing to online discussion forums.
NOTE Makerspace Materials/Supplies: estimated cost $35.
Course Learning Outcomes:
- Apply an innovator’s mindset to solve real-world problems.
- Apply principles of design thinking through prototyping feedback meetings with TAs, working with different makerspace technologies, and creating CAD files and 3D printed objects.
- Appraise how making and the maker movement can impact society, policy, the environment.
- Demonstrate cooperation skills through collaborating in groups to develop solutions to "How Might We" problems, writing proposals and initialization reports, and conducting final presentations.
- Predict how the innovator’s mindset, design thinking, and the use of physical technologies can be applied to students’ future career paths.
- Demonstrate effective and safe use of makerspace equipment.
NOTE Also offered online, consult Arts and Science Online.
NOTE Also offered at Bader College, UK (Learning Hours may vary).
Course Learning Outcomes:
- Develop the intellectual flexibility to examine problems from the point of view of the user, audience, or client.
- Engage in market and user experience research to discover innovation opportunities.
- Frame innovative ideas and initiatives using digital visual content and storytelling techniques.
- Reflect on the value and impact of entrepreneurial thinking to the production and promotion of creative products and artistic processes.
- Use imagination in a disciplined approach to brainstorming that leads to actionable ideas and insights, and improves problem-solving skills.
NOTE This course is repeatable for credit under different topic titles.
NOTE Also offered online, consult Arts and Science Online.
Course Learning Outcomes:
- Analyze and differentiate between and define concepts, models, and theories related to innovation and entrepreneurship, exhibiting previously learned material by recalling knowledge, facts, and techniques.
- Formulate and communicate ideas about innovation and entrepreneurship.
- Participate and add value to a peer-to-peer learning community by presenting and defending opinions, making judgements about information, and contributing to discussion.
- Research, organize, and synthesize information about an innovation and entrepreneurship topic.
NOTE Only offered online, consult Arts and Science Online.
Course Learning Outcomes:
- Communicate professionally online verbally and in writing in a clear, coherent, and logical style.
- Compose and communicate a compelling business story to translate and articulate the value of social, commercial, technical, or creative innovation to stakeholders.
- Conduct online and library research using popular, scholarly, and trade resources as appropriate.
- Demonstrate understanding of key concepts in innovation and entrepreneurship.
- Demonstrate visual communication skills by creating and presenting a multimedia digital slide presentation.
- Gather, organize, synthesize, and summarize information necessary to appropriately study a complex design problem.
In today's fast-paced world, speed and agility are critical to generating business value. This capstone course offers a unique experiential opportunity to leverage and develop contacts in international innovation node(s), as well as opportunities to practice developing innovative and effective solutions to real-world problems.
NOTE Offered only at Bader College, Herstmonceux, UK.
Learning Hours: 120 (12 Lecture, 24 Seminar, 16 Group Learning, 10 Off-Campus Activity, 48 Private Study)